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- import Vector2 from '../../graphic/util/vector2';
- import Global from '../../global';
- import Shape from './shape';
- import { mix, isArray } from '../../util/common';
- function getRectPoints(cfg) {
- var {
- x,
- y,
- y0,
- size
- } = cfg;
- var ymin = y0;
- var ymax = y;
- if (isArray(y)) {
- ymax = y[1];
- ymin = y[0];
- }
- var xmin;
- var xmax;
- if (isArray(x)) {
- xmin = x[0];
- xmax = x[1];
- } else {
- xmin = x - size / 2;
- xmax = x + size / 2;
- }
- return [{
- x: xmin,
- y: ymin
- }, {
- x: xmin,
- y: ymax
- }, {
- x: xmax,
- y: ymax
- }, {
- x: xmax,
- y: ymin
- }];
- }
- function getRectRange(points) {
- var xValues = [];
- var yValues = [];
- for (var i = 0, len = points.length; i < len; i++) {
- var point = points[i];
- xValues.push(point.x);
- yValues.push(point.y);
- }
- var xMin = Math.min.apply(null, xValues);
- var yMin = Math.min.apply(null, yValues);
- var xMax = Math.max.apply(null, xValues);
- var yMax = Math.max.apply(null, yValues);
- return {
- x: xMin,
- y: yMin,
- width: xMax - xMin,
- height: yMax - yMin
- };
- }
- function getMiddlePoint(a, b) {
- var x = (a.x - b.x) / 2 + b.x;
- var y = (a.y - b.y) / 2 + b.y;
- return {
- x,
- y
- };
- }
- var Interval = Shape.registerFactory('interval', {
- defaultShapeType: 'rect',
- getDefaultPoints(cfg) {
- return getRectPoints(cfg);
- }
- });
- Shape.registerShape('interval', 'rect', {
- draw(cfg, container) {
- var points = this.parsePoints(cfg.points);
- var style = mix({
- fill: cfg.color
- }, Global.shape.interval, cfg.style);
- if (cfg.isInCircle) {
- var newPoints = points.slice(0);
- if (this._coord.transposed) {
- newPoints = [points[0], points[3], points[2], points[1]];
- }
- var {
- x,
- y
- } = cfg.center;
- var v = [1, 0];
- var v0 = [newPoints[0].x - x, newPoints[0].y - y];
- var v1 = [newPoints[1].x - x, newPoints[1].y - y];
- var v2 = [newPoints[2].x - x, newPoints[2].y - y];
- var startAngle = Vector2.angleTo(v, v1);
- var endAngle = Vector2.angleTo(v, v2);
- var r0 = Vector2.length(v0);
- var r = Vector2.length(v1);
- if (startAngle >= 1.5 * Math.PI) {
- startAngle = startAngle - 2 * Math.PI;
- }
- if (endAngle >= 1.5 * Math.PI) {
- endAngle = endAngle - 2 * Math.PI;
- }
- return container.addShape('Sector', {
- className: 'interval',
- attrs: mix({
- x,
- y,
- r,
- r0,
- startAngle,
- endAngle
- }, style)
- });
- }
- var rectCfg = getRectRange(points);
- return container.addShape('rect', {
- className: 'interval',
- attrs: mix(rectCfg, style)
- });
- }
- }); // 金字塔 和 漏斗图
- ['pyramid', 'funnel'].forEach(function (shapeType) {
- Shape.registerShape('interval', shapeType, {
- getPoints(cfg) {
- cfg.size = cfg.size * 2; // 漏斗图的 size 是柱状图的两倍
- return getRectPoints(cfg);
- },
- draw(cfg, container) {
- var points = this.parsePoints(cfg.points);
- var nextPoints = this.parsePoints(cfg.nextPoints);
- var polygonPoints = null;
- if (nextPoints) {
- polygonPoints = [points[0], points[1], nextPoints[1], nextPoints[0]];
- } else {
- polygonPoints = [points[0], points[1]]; // pyramid 顶部是三角形,所以取中心点就好了,funnel顶部是长方形
- if (shapeType === 'pyramid') {
- polygonPoints.push(getMiddlePoint(points[2], points[3]));
- } else {
- polygonPoints.push(points[2], points[3]);
- }
- }
- var attrs = mix({
- fill: cfg.color,
- points: polygonPoints
- }, Global.shape.interval, cfg.style);
- return container.addShape('polygon', {
- className: 'interval',
- attrs
- });
- }
- });
- });
- export default Interval;
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