define(function(require, exports, module) { "use strict"; var Util = require('./util'); // Returns a function that will be executed at most one time, no matter how // often you call it. Useful for lazy initialization. var _once = function(func) { var ran = false, memo; return function() { if (ran) return memo; ran = true; memo = func.apply(this, arguments); func = null; return memo; }; }; /** * @discription events * @mixin */ var Events = { // Bind an event to a `callback` function. Passing `"all"` will bind // the callback to all events fired. on: function(name, callback, context) { if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this; this._events || (this._events = {}); var events = this._events[name] || (this._events[name] = []); events.push({ callback: callback, context: context, ctx: context || this }); return this; }, // Bind an event to only be triggered a single time. After the first time // the callback is invoked, it will be removed. once: function(name, callback, context) { if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this; var self = this; var once = _once(function() { self.off(name, once); callback.apply(this, arguments); }); once._callback = callback; return this.on(name, once, context); }, // Remove one or many callbacks. If `context` is null, removes all // callbacks with that function. If `callback` is null, removes all // callbacks for the event. If `name` is null, removes all bound // callbacks for all events. off: function(name, callback, context) { if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; // Remove all callbacks for all events. if (!name && !callback && !context) { this._events = void 0; return this; } var names = name ? [name] : Object.keys(this._events); for (var i = 0, length = names.length; i < length; i++) { name = names[i]; // Bail out if there are no events stored. var events = this._events[name]; if (!events) continue; // Remove all callbacks for this event. if (!callback && !context) { delete this._events[name]; continue; } // Find any remaining events. var remaining = []; for (var j = 0, k = events.length; j < k; j++) { var event = events[j]; if ( callback && callback !== event.callback && callback !== event.callback._callback || context && context !== event.context ) { remaining.push(event); } } // Replace events if there are any remaining. Otherwise, clean up. if (remaining.length) { this._events[name] = remaining; } else { delete this._events[name]; } } return this; }, // Trigger one or many events, firing all bound callbacks. Callbacks are // passed the same arguments as `trigger` is, apart from the event name // (unless you're listening on `"all"`, which will cause your callback to // receive the true name of the event as the first argument). trigger: function(name) { if (!this._events) return this; var args = Array.prototype.slice.call(arguments, 1); if (!eventsApi(this, 'trigger', name, args)) return this; var events = this._events[name]; var allEvents = this._events.all; if (events) triggerEvents(events, args); if (allEvents) triggerEvents(allEvents, arguments); return this; }, // Inversion-of-control versions of `on` and `once`. Tell *this* object to // listen to an event in another object ... keeping track of what it's // listening to. listenTo: function(obj, name, callback) { var listeningTo = this._listeningTo || (this._listeningTo = {}); var id = obj._listenId || (obj._listenId = Util.guid('l')); listeningTo[id] = obj; if (!callback && typeof name === 'object') callback = this; obj.on(name, callback, this); return this; }, listenToOnce: function(obj, name, callback) { if (typeof name === 'object') { for (var event in name) this.listenToOnce(obj, event, name[event]); return this; } var cb = _once(function() { this.stopListening(obj, name, cb); callback.apply(this, arguments); }); cb._callback = callback; return this.listenTo(obj, name, cb); }, // Tell this object to stop listening to either specific events ... or // to every object it's currently listening to. stopListening: function(obj, name, callback) { var listeningTo = this._listeningTo; if (!listeningTo) return this; var remove = !name && !callback; if (!callback && typeof name === 'object') callback = this; if (obj)(listeningTo = {})[obj._listenId] = obj; for (var id in listeningTo) { obj = listeningTo[id]; obj.off(name, callback, this); if (remove || Util.isEmpty(obj._events)) delete this._listeningTo[id]; } return this; } }; // Regular expression used to split event strings. var eventSplitter = /\s+/; // Implement fancy features of the Events API such as multiple event // names `"change blur"` and jQuery-style event maps `{change: action}` // in terms of the existing API. var eventsApi = function(obj, action, name, rest) { if (!name) return true; // Handle event maps. if (typeof name === 'object') { for (var key in name) { obj[action].apply(obj, [key, name[key]].concat(rest)); } return false; } // Handle space separated event names. if (eventSplitter.test(name)) { var names = name.split(eventSplitter); for (var i = 0, length = names.length; i < length; i++) { obj[action].apply(obj, [names[i]].concat(rest)); } return false; } return true; }; // A difficult-to-believe, but optimized internal dispatch function for // triggering events. Tries to keep the usual cases speedy (most internal var triggerEvents = function(events, args) { var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2]; switch (args.length) { case 0: while (++i < l)(ev = events[i]).callback.call(ev.ctx); return; case 1: while (++i < l)(ev = events[i]).callback.call(ev.ctx, a1); return; case 2: while (++i < l)(ev = events[i]).callback.call(ev.ctx, a1, a2); return; case 3: while (++i < l)(ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return; default: while (++i < l)(ev = events[i]).callback.apply(ev.ctx, args); return; } }; // Aliases for backwards compatibility. Events.bind = Events.on; Events.unbind = Events.off; if (typeof module == 'object' && module.exports) { module.exports = Events; } /** ignored by jsdoc **/ else { return Events; } });